![]() It’s not something you can build traditional game and start thinking about converting into VR. How much you can turn around the corner, speed of your jump, (as mentioned above) HUD availability… all these have to thought out first to work in VR. Optimization from the start is the key and you have to make sure to have your content run lean as possible to hit performance benchmark to ensure best experience for users.Īfter that, you have to make sure the design direction as well as game design is factoring in total immersion experience allowed in VR. The biggest part is that you have to think about performance issues (at least with the current gen VR games) from the get go. ![]() PSLS: Do you feel that to make the best possible VR experiences, a game has to be developed from the ground up for VR? Or do you believe that current games can be adapted? Shadow of the Colossus was an amazing game, but can you imagine looking around as you climb these giants? It would be an unforgettable experience. This is the first time that we’ve been able to break through that barrier and truly immerse gamers into the games they are playing. We’ve been stuck with the basic controller/tv setup for decades now. PSLS: Is virtual reality the next step in evolving the medium of video games? ![]() As a player fires the color of the bullets will change from red to blue based upon how many bullets are left in the clip. One example is instead of an ammo counter. As such we have removed it and work on new techniques to inform the player of what is happening in the game. We found that this can be distracting to the player and potentially cause them to feel ill. ![]() One example is the HUD that most traditional FPS games use. Since we’ve decided to create a FPS in VR, there are a lot of things that we have to rethink. Since this VR generation is just getting started, a lot of factors such as performance and viewing angles are still being developed and haven’t been perfected yet. Will Lewis: A lot of the limitations come from the hardware. PlayStation LifeStyle: What are the additional challenges in developing a game that uses virtual reality? ![]()
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